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Easy Save - The Complete Save Data & Serializer System - Unity Free Download

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Easy Save - The Complete Save Data & Serializer System - Unity Free Download

Contact Us | Guides | Docs | Forum | Getting Started

This is a paid asset, but now you can download for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

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Why use Easy Save?

For Amateurs...

It's easy to use and well documented

For Experts...

A fast, feature-rich and extremely flexible save system

★ On the Asset Store since 2011 ★

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Compatible with

PC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL

C#, Unity Visual Scripting, PlayMaker, Bolt

Fully documented

Guides | Examples & Tutorials | API Reference

Save using C#, or without code using AutoSave

C# Reference|AutoSave

Support for PlayMaker, Bolt and Unity Visual Scripting*

Access Easy Save from Bolt and Unity Visual Scripting graphs

Save and load using PlayMaker actions

Third-party NodeCanvas & FlowCanvas integration**

Save almost any type

Our serializer was designed specifically for Unity

Unlike other systems, it can even serialize references

Fast and lightweight serializer

Using a JSON serializer designed specifically for Unity

5-star customer support

via emailand dedicated forum

Secure save data with encryption

Encrypt save data

Compact files with compression

Makes files 85% smaller on average

Save & load from the cloud

Upload to cloud database using PHP & MySQL

Cross-platform save system

Use save files & code on all supported platforms

Serialize data to spreadsheet

In CSV format for Excel

Much more flexible than PlayerPrefs

But just as simple to use

Unlike PlayerPrefs, it has File IO

Serializer stores data straight to file

Store strings/bytes as files

How do I use Easy Save?

See the Getting Started guide

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Contact Us | Guides | Docs | Forum | Getting Started

*PlayMaker, Bolt, NodeCanvas, FlowCanvas are purchased separately.

** We take no responsibility for third-party integrations, and support for them is provided by the third-party rather than ourselves.

Tags: save game system, load game, serialize, serializer, playerprefs, storage, upload, download, serialization, serialisation, serialiser, JSON, serialise, autosave, auto, save file, import, export file, encryption, cloud, excel, database, playerprefs, auto save, compression, gzip, es3


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