Tool for baking Shader Graph nodes into a common texture file. Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlas, generating image sequences, Texture2DArray and Texture3D assets.
This is a paid asset, but now you can download for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Detail this asset from Unity Store: Original Link
Shader Graph Baker v2022.4
Download NowCheck documentation for better understanding how tool works.
Asset is already included in the Amazing Tools Bundle.
Note:
Tool bakes texture only from those nodes whose data is available (can be adjusted and previewed) inside Shader Graph and ignores any object or scene related data like: mesh vertex colors, vertex position based calculations, fog, light, screen and camera related information.
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Support and bug report: [email protected]
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Supported Unity versions:
• Only the latest Unity 2020.3 and 2021.3 LTS versions are supported.
• Unity alpha and beta versions are never supported.
• Unity 'tech release' versions are not officially supported.