Advanced Culling System - it’s a bundle of tools for optimizing Your games.
The main idea is hiding objects that not visible by the camera. For example, these objects may be overlapped by one large object or by many small objects.
In the description, you can find links on videos demonstrating how this tool works. For example, comparisons of Occlusion Culling and Advanced Culling System
This is a paid asset, but now you can download for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Detail this asset from Unity Store: Original Link
Advanced Culling System v1.3.9 - High Speed
Download NowFeatures :
*Powered by C# Job System and Burst Compiler
*HDRP support
*Easy setup
*Culling static objects
*Culling dynamic objects
*All platforms support by Chunks Master
*All platforms support by Static Culling
*Platforms support by Dynamic Culling : Windows, MacOS, Linux, Xbox One, PS4, Android (ARM v7 and v8+), iOS (ARM v7 and v8+)
*Shadows casting and receiving support
*Multiple sub-meshes support
*Documented API
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If you have any questions, you can freely contact me at any time by e-mail : [email protected]
Also, I will be very grateful if You leave a review in the Asset Store about Your impressions of use. It's really important for me :)
Have a nice day :)