Wheel Controller 3D is a complete alternative to Unity's inbuilt wheel collider. It allows for more realistic vehicle behavior, complete customization, and 3D ground detection. No more "stick" wheels.
This is a paid asset, but now you can download for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Detail this asset from Unity Store: Original Link
Wheel Controller 3D v1.9.3
Download NowIf you are looking for a complete vehicle physics package with Wheel Controller 3D included, check out the NWH Vehicle Physics 2.
Features:
• Wheel has width and length, not only a single point in the middle.
• API with almost no differences from Unity's inbuilt WheelCollider - familiar and easily swappable.
• Fully customizable via the custom inspector. Adjust spring, damper, friction curves, geometry, etc.
• Adjustable camber, caster, and rim offset.
• Pacejka friction model with support for different surfaces.
• Friction preset system that uses ScriptableObjects for easy setup.
• Adjustable at runtime.
• Adjustable ground detection resolution with multi-threading for very low-performance impact (Unity 2018.2 and newer required).
• Can handle wheel visuals by itself (rotation and position).
• Suitable for different kinds of vehicles: cars, trucks, motorcycles, tanks, etc.
• Easy to set up.
• 0.03 ms of CPU time per frame for an average wheel.
• Full C# source code included.
Try it out:
More info:
YouTube Channel - Forums - Wiki