Cloth Dynamics is a fast and advanced particle-based physics system mostly running on the GPU with compute shaders.
This is a paid asset, but now you can download for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Detail this asset from Unity Store: Original Link
Cloth Dynamics v1.7.3
Download NowSome parts of the C# source code depend on Unity's Burst and Shader Graph packages.
Links:
Features:
- One of the fastest GPU based cloth simulations.
- Unified solution for character clothing.
- GPU Skinning (with Unity Standard- or Dual Quaternion Skinning)
- Cloth interaction with unity colliders based on SDF calculations.
- Quicker loading times with pre-cached data.
- Per cloth adjustable solver data.
- Simple LOD system to fade between skinned mesh and cloth sim.
- Cloth proxies: drive high resolution meshes using low-res simulations.
- Independent compression, stretch and bend constraints.
- Cloth can collide with itself and other cloth pieces.
- Supports all standard Unity colliders plus stretched spheres and round cones.
- Automatic camera culling.
- Mesh collision with a point-to-point system (using vertices or triangles).
- Mobile support (only primitive collisions e.g. spheres, cubes,... ).
- Full source code included.
- NoWebGL Support!
Easy-to-use integrated editor tools:
- Automatic character setup for bone-driven colliders.
- Fast Vertex painter and vertex color transfers.
- Garment tool to create cloth in Unity.