V2 ANNOUNCEMENT
This is a paid asset, but now you can download for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Detail this asset from Unity Store: Original Link
Blaze AI Engine v2.2.0
Download NowBlaze AI is now in V2. It's now faster, smarter, more customizable & more stable. This second iteration now supports a behaviour structure -> a behaviour script for each state that can be edited or written from sratch to make the AI act as you want, when you want. These are breaking changes to V1 so take note.
*** You are currently viewing the full version of Blaze AI. For a cheaper package with less features you can check Blaze AI Lite***
A universal enemy AI engine for a great price! If you want enemy AIs in your game no matter the genre,Blaze will build any game object of your choice and make it intelligent, realistic and challenging for your game. It can literally turn anything into a patrolling agent with no programming needed.
Having wandering animals or brainless zombies is easy and Blaze can do that for you. But what about intelligent AIs that can respond to their environment and corrdinate their attacks? Blaze can do that. A solider AI that does cover shooter, looking for cover, taking cover and tries not to get shot by strafing around you? Blaze can do that. Even a ranged AI that's part of a tribe and throws spears at you from a distance? Yup, even that.
You'll be surprised by the level of customizability and freedom you'll get. Set your own functionalities, animations, scripts, events and audios. Also with a whole lot of properties to choose from you can always make your different enemies unique.
Blaze AI offers a very simplistic approach to building your AIs and customizing them. This is probably one of the easiest AIs you'll ever use. It also doesn't force you to a certain methodology or framework. However and whatever you want to write or do Blaze gives you the freedom to do it in any way. This means Blaze is integratable with any system or asset out there. No matter what. Also works with visual scripting.
CLICK HERE for the documentation that comes with the package.
For support and questions, check the Discord server. We have a great community.
*** Since this asset is an AI system, it works on HDRP, URP and built-in pipelines ***
Blaze AI performance is great on all platforms even mobiles.
BLAZE AI SUPPORTS:
- Vision system (customizable for each state) with multi targeting
- Normal state
- Alert state
- Attack state
- Chase
- Strafing (cover shooter, melee & ranged)
- Backing away
- Melee/ranged combat & cover shooter
- Humanoid and Generic models
- Waypoints (pre-set routes or randomly generate from navmesh)
- Distractions system
- AI communication (agents call each other to reach target & during chase)
- AI vs AI
- Animation root motion
- Getting hit
- Death
- Reacting with audio and animation to specific tags
- Local avoidance
- Distance culling
- Enemy scheduler (queues attacking enemies one by one)
- Walking backwards when target too close
- Audios to play on patrol (normal-alert state) or attack
We haven't forgot the minor details that make an AI engine great. For instance:
- Setting reaction time to distractions.
- Choosing whether to check distraction location or not.
- Check if an enemy got too close to AI skin in stealth
- Surprised emotion - getting surprised for seeing an enemy for the first time with custom animations and audio.
- Setting different patrol audios for each state.
- Random patrol idle animations (ex: tying shoes, reloading gun)
- Unlimited attack animations and events
- Setting the waypoint rotation (maybe you want at a specific waypoint the AI to look at a certain side/angle)
- Again, THERE'S SO MUCH MORE!
You can change and customize everything for your differnet kinds of enemies with simply checking/unchecking and typing into empty properties using the simple custom inspector.
This package comes with 8 demos (shown in the video) for built-in & URP to get you up and running with everything you would need like melee, cover shooter, health death, hits, distractions and more. Also comes with a thorough documentation and the source codes (commented and organized).
If you have any questions or technical issues (bugs), please email me or you can use the discord server and check our community.
If you like this tool then don't hesitate to give us your feedback.
Best of luck!