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GPU Instancer is an out of the box solution to display extreme numbers of objects with high performance. With a few mouse clicks, you can instance your prefabs, Unity Terrain details and trees.
Get more realistic results and save tons of time placing objects into your scene with physics.
Converts distant complex 3D objects into simple 2D quads which significantly reduces triangles and drawcalls count. That's all at runtime without any preprocessing!
Easy Save makes saving and loading data simple by combining a serializer and storage into one neat package. Serialize just about anything and store it to file with ease.
Edgar is a procedural 2D level generator. It combines a graph-based approach with handmade room templates to give game designers complete control over generated levels.