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The Vegetation Engine | Terrain Details Module v7.2.0
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○ Overview
The Vegetation Engine • Terrain Details Module brings the features from the Vegetation Engine to the terrain details shaders. Enable high-quality wind, interaction, tinting, snow, leaves amount, and distance fade for your grass and flower details! The Terrain Details Module works with any tool designed to work with the terrain detail system such as Gaia, MapMagic, MegaWorld, etc.
⚑ Please note, this module contains replacement shaders for the legacy terrain detail system. When using GPU Instanced terrain details or replacement renderers like Nature Renderer or GPU Instancer, the module is not required!
⚠ Requirements
The latest version of the Vegetation Engine is required for the module to work!
🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Features
✓ The Vegetation Engine systems support: Motion, Seasons, Overlay, Wetness
✓ The Vegetation Engine elements support: Colors, Overlay, Wetness, Alpha, Motion Interaction, Motion Direction, Motion Flow, Wind Power
✓ High-quality wind animation
✓ Global Alpha Threshold control
✓ Amplify Shader Editor support
✓ Zero global keywords used
✓ Full source code included
✓ Demo scene included
○ Limitations
🞫 Shader Model 2 devices are not supported (TVE Limitation)
🞫 Shadow casting is not supported (Unity Limitation)
🞫 HDRP and URP are not supported (Unity Limitation)
🞫 Size Elements are not supported (Terrain Detail Limitation)
🞫 Grass Billboards are not supported
○ Disclaimer
⚑ The Vegetation Engine Details shaders use a similar shading to the Unity Built-in Terrain detail shaders. The benefit of using this module is that The Vegetation Engine systems, wind, and elements can be used for the terrain grass!
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