NOW UPDATED TO V2 -> MORE APIs, LESS MEMORY FOOTPRINT, TRIGGER EVENTS, CLEANER CODE.
This is a paid asset, but now you can download for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Detail this asset from Unity Store: Original Link
Dialogue Speaker v2.0
Download NowAn insanely light and simple dialogue system that plays your audios one by one while printing out subtitles, runs your custom methods, pauses and resumes the dialogues accurately and even adds a room of breath between the audios for immersion. Useful for cutscenes, in-game dialogue, monologues and more. With many APIs exposed to the user you will have full control over your dialogues.
From one person talking to several characters, whether in a certain cutscene or during actual gameplay, Dialogue Speaker will come in handy and make it easier for you to play your audios and more!
Check the demo and documentation here.
Visit our Discord server for support and questions.
This system is highly performant and works perfectly well on mobiles.
You can choose to turn on/off the subtitles or any other of the properties dynamically and at any given time. You can even style your subtitles as it's based on TextMeshPro.
You have the ability to fire any method you want during any audio, thus, you can talk to the animator, other scripts, sprites, materials, lights, literally anything you want when a certain dialogue plays. Making your dialogues interactive and powerful.
You can also trigger an event when the dialogues finish and use that to call another Dialogue Speaker object to play. So it's very easy to pass from one object to another.
This package includes: documentation, full-commented source code and 2 demo scenes.